SEVEN PLACES TO MAKE WAVES

Coral Cove01

ISLAND RADIO
Ready to play
YOUR CREW. ONE BIG SPLASH.

Make a splash.

Mira the cat
Be the first to say hello.
YOUR NEXT RIVAL IS A FRIEND
FREE PLAY4 PLAYERS · WATER BALLOON BATTLE
Coral Cove

Showcase · New layout revealed at Start

CORAL COVEA little paradise. A lot of splashing.
W A S D / ↑ ↓ ← → MoveSPACE Water balloonE Skill
Break crates. Find power-ups. Watch your escape route.
FIND YOUR NEXT CREW

Casual battle

Join an open room, enter a friend’s room ID, or make your own.

Available rooms ONLINE

New room mode

SEVEN PLACES TO MAKE WAVES

Choose your arena

Pick a setting. Discover a new layout when the round starts.

CHOOSE YOUR ARENACoral Cove7 maps
Map showcases · Discover a fresh layout when the round starts.
MEET YOUR ALTER EGO

Pick your character

Eight little creatures. Eight ways to make waves.

MORE IS ON THE HORIZON

A QUICK DIP

Make waves.
Take a chance.

Move with WASD or arrows. Space drops a balloon. Most burst after 2.5 seconds; Mira’s burst after 1.67 seconds. Press E to use your creature’s skill. Each skill takes half a second to cast, then recharges in 15, 30 or 45 seconds. You can still be caught while casting.

Ordinary obstacle

One splash. A 5% chance of a blue shoe, balloon, or water syringe.

Reinforced crate

Takes two blasts. The first hit cracks it; the second opens it. Same small-item drop chance.

Red risk obstacle

Two splashes reveal one of six equally likely rewards or hazards. Leave yourself an escape route!

Hidden haunted crate

Disguised as a red crate. Once broken, it glows purple for 1 second, then releases a ghost. Open an escape route first and keep moving!

Stone pillar

Cannot be broken. Blocks water, but a chasing ghost can drift through it.

Your creature changes the rules

Pick a creature on the island to read its passive and skill. Vera doubles claimed rewards and the hazards released by crates her balloons break. Zed ignores slow terrain. Orin starts with two balloons and half splash reach. Speed is capped at 20 tiles per second; splash reach at 24 tiles.

Know the ground

Ice, warm stone and raised boardwalks make you move 25% faster. Undergrowth, deep sand and shallow mud make you move 25% slower. Deep water, lava and cliffs block both movement and splashes. Ghosts can drift across them. The arena legend shows the ground in your chosen map.

What’s inside the red crate?

RED SHOEMove at 1.4× speed.
RED BALLOONCarry two more balloons.
RED WATER SYRINGESplash reaches two tiles farther.
HOT BALLOON1.25-second fuse. Double reach. Run!
PURPLE DEVIL MASKHalf speed for 20 seconds. You can still move and place balloons.
CHASING GHOSTChases for 7 seconds. Its trap releases you after 5 seconds; enemy contact during the trap knocks you out. An ally can rescue you sooner.

Blue finds, bigger red rewards. A blue shoe gives 1.2× speed, a blue balloon adds one balloon slot, and a blue water syringe adds one tile of reach. Red upgrades come only from red obstacles. A new shoe replaces your previous shoe. Vera doubles positive pickup effects; the devil mask always halves speed for 20 seconds.

In casual team matches, your teammates’ balloons cannot trap you. Your own balloons can. Touch a bubbled teammate to rescue them. Touch an opponent’s bubble to pop them out. The last player or team wins.
Controller: left stick / D-pad · A to splash · X to use your skill.